Flight Software Engineer Verified today

K2 Space · Seattle, WA · Software · first seen 2026-08-11

About the Role

K2 is building the largest and highest-power satellites ever flown. The software team works primarily in Rust to develop mission-critical flight control systems. You will be responsible for the development and verification of software that controls propulsion systems, attitude control systems, and power systems to ensure safe and reliable operation.

In your first 6 months you will develop core pieces of the software architecture including strategies for fault tolerance, real-time control, and telemetry downlink. In your first year you will implement larger software systems and begin verifying code using software and hardware-in-the-loop simulators. In your first two years you will operate your code on multiple spacecraft, demonstrating robust performance in demanding missions.

Responsibilities

  • Create software architecture for real-time, fault tolerant control of a 20kW+ spacecraft
  • Develop software applications for control of spacecraft subsystems, including propulsion, guidance/attitude control, thermal, power, and communications systems
  • Design and implement state machines for robust operation of the spacecraft
  • Author drivers for microcontroller peripherals and external sensors
  • Create and utilize robust tools to allow for rapid deployment of quality code
  • Perform data analysis and anomaly investigation to identify and resolve software bugs
  • Support integration and testing of the spacecraft subsystems
  • Build and maintain infrastructure to increase reliability when developing and testing software

Requirements

  • Bachelor's degree in computer science, computer engineering, electrical engineering, math, or a STEM discipline, or 3+ years of professional experience in software engineering
  • Development experience in C/C++ or Rust

Nice to Have

  • Experience with spacecraft flight software development
  • Fluency with Linux systems programming and driver development
  • Experience with continuous integration and continuous delivery systems
  • Experience working with hard real-time embedded systems (bare-metal or RTOS)
  • Experience authoring no_std systems in Rust
  • Basic knowledge of electronics, computer architecture, and control systems
  • Experience developing or working with state machines
  • Experience with software verification and testing methods
  • Experience with software and network performance analysis and debugging
  • Experience working in Rust production environments
  • Experience with fault tolerant software design and implementation
  • Experience defining and creating test systems for both hardware-in-the-loop and hardware-out-of-the-loop

Compensation

  • Base salary: $123,000 - $160,000 plus equity
  • Comprehensive benefits including paid time off, medical/dental/vision coverage, life insurance, and paid parental leave

Export Compliance

This role requires access to information and items controlled by U.S. export control regulations, including ITAR. You must either be a U.S. person as defined by 22 C.F.R. § 120.15 (U.S. citizens, lawful permanent residents, or certain protected individuals such as refugees/asylees or American Samoans) or otherwise eligible for a federally issued export control license.